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Range-Viper

(aka Range Viper)

Note: The 2006 filecard gives a file name of Keith B. Holland and birthplace of Australia for the individual described in the text.






chronological: Undertow<< Range-Viper >>Rampart
alphabetical: Rampart<< Range-Viper >>Rapid-Fire

 

Animated Appearances

DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Various271,801 seconds64443

Notes: DiC's Range-Vipers wore the 1990 outfit. In commercial animation they had larger eyes, blue teeth, and white ammo belts. The numbers above do not include the character Evy, who is called a Range-Viper but wears a different uniform.

 

United We Stand15 seconds in rocket base command center, donning gas mask
Revenge of the Pharaohs22 seconds2 linesworking Cobra Cmdr's broadcast, guarding occupied dam
Granny Dearest27 seconds guarding vehicles at Cobra base, escorting Granny, flying F.A.N.G.s
Victory at Volcania Part 120 seconds manning landing craft turret, jumping from H.I.S.S. II, holding Salvo and Bullhorn, driving Rages
Victory at Volcania Part 298 seconds1 linedriving Rages and H.I.S.S. II, capturing Joes, defending volcano base, guarding space guns
The Nozone Conspiracy14 seconds at Nozone briefing
Pigskin Commandos316 seconds41 linesbuilding Cobra base, capturing Sgt. Slaughter, playing football, in Hammerhead, Rage, and Dominator
Injustice and the Cobra Way3 seconds guarding Pres. Mason at Millard Fillmore Memorial
General Confusion4 seconds capturing Low-Light and Heavy Duty in Cave World
Night of the Creepers24 seconds1 lineguarding Cobra's jungle base, driving Rage with army, fleeing warriors, firing from Avalanche
That's Entertainment66 seconds at Cobra briefing/tantrum, guarding Jackie Love & crew, cornering Hawk and Krimov
I Found You...Evy184 seconds11 linesin desert for survival training, attacking Joes, driving Rages; one named Evy is old friend of Ambush
An Officer and a Viperman379 seconds1 linetraining at Viper Academy (incl. Pathfinder and Hubert), attacking Tokyo base, captured at end
D-Day at Alcatraz Part 1109 seconds1 linein Lappland ambush, imprisoned, in Hammerhead command modules, capturing Pathfinder, driving Rages
D-Day at Alcatraz Part 271 seconds firing at sailboats, captured when Comstock Lode is boarded, at Alcatraz, repairing sub, defending island
The Mind Mangler3 seconds running for cover in forest
El Dorado – The Lost City of Gold143 seconds driving Paralyzers to find El Dorado, fighting Pizarro
Long Live Rock and Roll Part I37 seconds with Road Pig in private zoo
Long Live Rock and Roll Part II63 seconds6 linesdriving motorcycle to chase warthog in private zoo, captured, running from exploding Cobra base
The Sludge Factor Part I12 seconds defending volcano base
The Sludge Factor Part II53 seconds at comm panel in volcano base, evacuating
Messenger from the Deep12 seconds holding prisoners at Joe water base, evacuating in chopper
The Greatest Evil Part I2 seconds in wide shot of Joe/Cobra briefing (14:04-05)
A Is for Android61 seconds capturing and restraining Hawk, attacking Joe HQ, chasing Adam
Shadow of a Doubt53 seconds in desert base, capturing Joes in inner city and confronting them on the roof
Basic Training5 seconds seen in flashback
The Legend of Metal-Head5 seconds seen in flashback

Classic Marvel Comic Appearances

By my count, Range-Vipers were discernible in 5 panels in 2 issues from Jun. 1992 to Nov. 1992: #113 and 130.

Figure Releases

Versions: 1. 1990 2. 2005 (DTC) 3. 2006 (Flaming M.O.T.H.)
Version 1: spring 1990 regular carded figure assortment
Cobra Wilderness Trooper
  • head: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02), Imperial Guard (05)
  • arms: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02)
  • torso: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02)
  • waist: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02), Imperial Guard (05)
  • legs: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02), Imperial Guard (05)
Accessories: black multi-shot grenade launcher with square trigger guard and removable round 11-grenade chamber (new), short grey handheld mortar (new), grey cylindrical mortar shell with cap (new), black knife with diamond-shaped blade and pegs on cross-guard (new), large dark grey square backpack with engraved grenades and groove across middle (new), short black hose (common).
Range-Vipers are usually committed to long-term operations deep within unfriendly territory, completely cut off from communications or supplies. They have an unusually high tolerance for discomfort and can survive on a diet of snakes, grubs, roots, berries, nuts, and whatever slow rodents they can catch. They are expected to build their shelters out of indigenous materials, usually rocks and mud, and procure their own ammunition by way of hit and run raids on enemy ammo depots.
"Range-Vipers are favorites of the Cobra High Command since they are so inexpensive to sustain. Once they're in the field, they don't cost anything to feed, clothe, and arm. Range-Vipers don't care who they shoot, as long as they shoot at someone or something. That's why the Cobra High Command makes sure they stay out in the bush."
Toy Notes: Featured in 1990's second new figures commercial. Item #6573.
Version 2: September 2005 Direct-to-Consumer Wave 2 carded figure assortment
COBRA Wilderness Trooper
Range Viper
  • head: Range Viper (05), Cobra Trooper (06/I), Nullifier (06/I, 06/II), Cobra Officer (08/V)
  • arms: Destro (04), Range Viper (05)
  • torso: Swamp Rat (04/I, 04/II, 05), Range Viper (05)
  • waist: Swamp Rat (04/I, 04/II, 05), Range Viper (05)
  • legs: Swamp Rat (04/I, 04/II, 05), Range Viper (05)
Accessories: dark grey submachine gun (05 Duke's), grey rifle (03 Recondo's), two black knives with silver blade (04 Swamp Rat's), blue helmet with grey skull face and red crest (new).
RANGE VIPER troopers are usually committed to long-term operations deep within unfriendly territory, completely cut off from communications or supplies. They have an unusually high tolerance for discomfort and can survive on a diet of grubs, roots, berries, nuts, and whatever they can catch. They are expected to build their shelters out of indigenous materials such as rocks and mud, and procure their own ammunition by way of hit-and-run raids on enemy ammunition depots. They are favorites of COBRA COMMANDER because they are so inexpensive to sustain. Once they're in the field, they don't cost anything to feed, clothe, or arm.
"We don't care who we shoot, as long as we get to shoot at someone or something. It's a real party when a G.I. JOE patrol comes by. Otherwise, it becomes pretty boring."
Toy Notes: Item #61851.
Version 3: March 2006 Operation Flaming M.O.T.H. two-pack assortment, #2
COBRA Wilderness Trooper
Range Viper
MOS 1: Long Range Recon
MOS 2: Survivalist
  • head: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02), Imperial Guard (05)
  • arms: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02)
  • torso: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02)
  • waist: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02), Imperial Guard (05)
  • legs: Range-Viper (90, 06), Rock Viper (00), Skull Buster (02), Imperial Guard (05)
Accessories: black grenade launcher and chamber (90 Range-Viper's), black mortar (90 Range-Viper's), black mortar shell (90 Range-Viper's), black backpack (90 Range-Viper's), short black hose (common).
RANGE-VIPERs are trained to survive long-term operations deep within unfriendly territory, completely cut off from communications or supplies. They have an unusually high tolerance for discomfort and can survive on a diet of snakes, grubs, roots, berries, nuts, and whatever slow rodents they can catch. They are expected to procure their own ammunition by way of hit and run raids on enemy camps and ammo depots. These troopers are the top of the food chain and can flourish in the uninhabited wastelands of any region.
The sole survivor of a suspicious accident in the Simpson Desert that claimed his entire family, this anti-social youth grew up to be the perfect candidate for the COBRA corps. Coincidentally, it was years later as a RANGE-VIPER that he was the only survivor of a long range recon team that went into the rugged desert and disappeared without a trace. He actually enjoys being posted in remote locations, left to his own devices, and lying in wait to take out a G.I. JOE patrol. He was chosen by SKULLBUSTER, the Range-Viper Commander, to return to the Australian Outback for Operation: Flaming M.O.T.H. because of his knowledge of the area and his apparently uncanny knack for survival. He grudgingly accepts the aid of one of COBRA COMMANDER's top FLAK-VIPERs, but no one is counting on them both making it back.
"No one enters my territory and leaves alive!"
Toy Notes: Boxed in a Collector's Club-exclusive Desert Theater two-pack with Flak-Viper.