Navigation:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
 
accessory guide
 
episode guide
 
timeline
 
lists & stats

Mutt

(aka Sergeant Mutt)

File Name:Stanley R. Perlmutter of Iselin, New Jersey.
Grades: Army Sp-4 (1984); E-5 (1989-2004); E-6 (2004-2008)
various SNs: RA757793443; 2315-5690-MA-10; 231-56-MA10; 231-55-SG91
Notes: Iselin (rhymes with sizzlin') is in the east central part of the state, about 10 miles west of Staten Island.



chronological: Duke<< Mutt >>Spirit
alphabetical: Muskrat<< Mutt >>Nemesis Enforcer

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Bill Morey341,582 seconds1501,299
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
???10268 seconds20214

Sunbow's Mutt wore his 1984 outfit, in shades of green ranging from medium to very dark. The brown vest was often absent, and he only wore a mask when flying SkyStrikers. In Operation Dragonfire he wore a modification of his 1989 outfit, with plain brown sleeves and green camo pants. In DiC's second season he wore his 1992 outfit with mismatched gauntlets (red or black on the left, yellow-brown on the right).

 

The Revenge of Cobra Opening5 seconds(silent)attacking Firefly and Scrap-Iron, in final pose
The Revenge of Cobra, Part 16 seconds1 lineflying Sky Hawk in convoy, crashing Skystriker
The Revenge of Cobra, Part 2188 seconds11 linesescaping vines in gyrocopter, disguised as a Cobra, recruiting Shipwreck
The Revenge of Cobra, Part 350 seconds3 linesrescued by Flint, returning to HQ, part of team to Palace of Doom
The Revenge of Cobra, Part 47 seconds(silent)at Palace of Doom
The Revenge of Cobra, Part 54 seconds(silent)capturing Maj. Bludd
Season 1 Opening (Sunbow)1 second(silent)on foot as Joes deploy from HQ (0:05)
Cobra's Creatures219 seconds26 linesjump test, captured and pursued by Junkyard; at prison
Haul Down the Heavens1 second(silent)abandoning a wrecked W.H.A.L.E. (18:55)
The Pyramid of Darkness, Part 191 seconds11 linescommanding space shuttle, captured in space station takeover
The Pyramid of Darkness, Part 2147 seconds15 lineson space station, adjusting gravity to aid Dusty's mission
The Pyramid of Darkness, Part 311 seconds1 lineon space station as cubes activate
The Pyramid of Darkness, Part 44 seconds(silent)on space station when Dreadnoks take control from Zartan
The Pyramid of Darkness, Part 552 seconds4 lineshelping retake Space Station Delta
Battle for the Train of Gold69 seconds8 linesdisguised as security outside Bureau; at Fort Knox; chasing train
Lights! Camera! Cobra!139 seconds9 lineson movie set, guarding Firebat, freeing Shipwreck; at premiere
Synthoid Conspiracy, Part 163 seconds10 linesat Joe HQ during attack; flees with Junkyard after dog attacks synthoid Gen. Franks
Synthoid Conspiracy, Part 2144 seconds16 linesescaping Joe HQ, taken to Cobra island base by Destro
Spell of the Siren2 seconds(silent)entranced at Joe HQ (12:40-41)
Lasers in the Night14 seconds(silent)at briefing on theft of the guidance system
The Germ4 seconds(silent)manning A.W.E. Striker against germ
The Traitor, Part 17 seconds(silent)present when Dusty is rescued
Excalibur102 seconds14 lineson Battle Platform; checking evacuated town; caught in flood; driving W.H.A.L.E.
Cobra CLAWs Are Coming to Town163 seconds12 linesat HQ on Christmas, captured, driving a Stinger
The Wrong Stuff24 seconds(silent)viewing Cobra TV; space training
Arise Serpentor Arise Part 13 seconds(silent)at briefing on Dreadnoks
Arise Serpentor Arise Part 324 seconds4 linesrescuing Beach Head and Mainframe; defending tomb of Genghis Khan
Arise Serpentor Arise Part 510 seconds(silent)at Joe HQ briefing; seen after DC battle
The Million Dollar Medic1 second(silent)present as Lifeline treats Junkyard's injured leg (5:59)
Joe's Night Out2 seconds(silent)witnessing Club Open Air's liftoff (4:27-28)
Into Your Tent I Will Silently Creep5 seconds(silent)in mess hall, on guard when Cross-Country goes AWOL
Knowing Is Half the Battle PSAs13 seconds5 lineswarning not to pet strange dogs
G.I. Joe: The Movie, Part 12 seconds(silent)at B.E.T. test (2:15-16)
G.I. Joe: The Movie, Part 55 seconds(silent)at Hawk's briefing
Operation Dragonfire: Day 216 seconds(silent)at back entrance to caves, communicating with Low-Light
Operation Dragonfire: Day 351 seconds6 linespatrolling and defending Lost City
Operation Dragonfire: Day 427 seconds(silent)deactivating Joe vehicles, fleeing ape warriors, extracted by X-19
Operation Dragonfire: Day 511 seconds(silent)in Lynx at Charlie Delta, in final photo
The Greatest Evil Part I56 seconds7 linesstartling Falcon at Joe HQ, at Duke's briefing and Joe/Cobra briefing, paired with Baroness
The Greatest Evil Part II58 seconds7 linescheering explosion, reporting kidnapping, searching building, flying Locust, in factory
Infested Island1 second(silent)running on the airfield (11:08)
A Is for Android28 seconds(silent)on parade ground
Basic Training17 seconds(silent)seen in flashback
The Legend of Metal-Head3 seconds(silent)seen in flashback

Mutt's dog Junkyard made 23 appearances in the Sunbow series, with a total of 1,004 seconds on screen, with animal vocalizations by Frank Welker. This dog resembled a (fairly small) Rottweiler more closely than the 1984 toy. In the DiC series, Junkyard made 5 appearances with 79 seconds on screen, looking sort of like a black Labrador Retriever in Operation Dragonfire and a large grey part-schnauzer in the second season.

 

The Revenge of Cobra Opening4 secondsattacking Firefly and Scrap-Iron, in final pose
The Revenge of Cobra, Part 16 secondsin Sky Hawk in convoy, crashing in Skystriker
The Revenge of Cobra, Part 2105 secondsescaping vines in gyrocopter, distracting Cobras, friendly to Shiprweck
The Revenge of Cobra, Part 313 secondssurviving sandstorm, returning to HQ
The Revenge of Cobra, Part 59 secondshelping Mutt capture Maj. Bludd
Cobra's Creatures187 secondsjump test, captured and controlled by Hi-Freq to attack Mutt; at prison
The Pyramid of Darkness, Part 114 secondson shuttle and space station; Timber mistakenly colored as Junkyard on shore
The Pyramid of Darkness, Part 279 secondswith Mutt on Space Station Delta
The Pyramid of Darkness, Part 33 secondson space station as cubes activate
The Pyramid of Darkness, Part 515 secondsretrieving Fatal Fluffies' whistle to help retake space station
Battle for the Train of Gold58 secondswith Mutt outside Bureau of Engraving and at Fort Knox; seen at horse ranch
Lights! Camera! Cobra!81 secondswith Mutt on movie set, attacking Ripper, guarding Firebat; at premiere
Synthoid Conspiracy, Part 174 secondsaffectionate toward Duke; viciously attacks synthoids of Duke and Gen. Franks
Synthoid Conspiracy, Part 2107 secondstaken to island base by Destro, attacks Copperhead and the Duke synthoid
Excalibur67 secondswith Junkyard on Battle Platform and checking evacuated town
Cobra CLAWs Are Coming to Town143 secondsat HQ on Christmas, giving up turkey drumstick to mope around with Mutt
Arise Serpentor Arise Part 316 secondswith Mutt at tomb of Genghis Khan
Arise Serpentor Arise Part 54 secondsat Joe HQ briefing
The Million Dollar Medic13 secondsinjured leg treated by Lifeline
Joe's Night Out1 secondwith Mutt during Club Open Air's liftoff (4:27)
Into Your Tent I Will Silently Creep1 secondon guard when Cross-Country goes AWOL (6:31)
G.I. Joe: The Movie Opening2 secondsattacking Torch beneath the Statue of Liberty (2:15-16)
G.I. Joe: The Movie, Part 12 secondsat B.E.T. test (2:15-16)
Operation Dragonfire: Day 311 secondspatrolling Lost City with Mutt
Operation Dragonfire: Day 414 secondsoutside Lost City, with Mutt in jungle, extracted by X-19
Operation Dragonfire: Day 59 secondsin final photo
The Greatest Evil Part I11 secondswith Mutt and Baroness
The Greatest Evil Part II34 secondssearching distribution building, in Locust with Mutt

Classic Marvel Comic Appearances

By my count, Mutt was discernible in 234 panels in 38 issues from Jul. 1984 to Dec. 1994: #25, 26, 27, 28, Yearbook 1, 38, 40, Yearbook 2, 49, Order of Battle 1, 2, GIJTF 1, 2, 62, 63, 73, 74, 75, 76, 79, 81, 83, 90, 99, 100, 101, 102, 103, 119, 124, 125, 127, 131, 140, 141, 144, 145, and 155.

Junkyard was discernible in 143 panels in 29 issues from Jul. 1984 to Oct. 1993: #25, 26, 27, 28, Yearbook 1, 38, 40, Yearbook 2, 49, Order of Battle 2, GIJTF 1, GIJTF 2, 62, 73, 74, 75, 76, 79, 81, 90, 99, 100, 101, 102, 103, 124, 125, 140, and 141.

Figure Releases

Versions: 1. 1984
2. 1989 (Slaughter's Marauders)
3. 1992 (Drug Elimination Force)
4. 1993 (Battle Corps)
5. 2004/I (Tiger Force)
6. 2004/II (Anti-Venom)
7. 2005 (DTC)
8. 2008 (post-25th Wave 10)
Version 1: spring 1984 regular carded figure assortment
Dog HandlerMOS 1: Dog Handler [31B]
MOS 2: Infantry [11B]
  • head: Mutt (84, 89, 04/II)
  • arms: Mutt (84, 89)
  • torso: Mutt (84, 89, 04/II)
  • waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
  • upper legs: Mutt (84, 89), Dr. Mindbender (86)
  • lower legs: Mutt (84, 89)
Accessories: black Mac-11 machine pistol with silencer (new), black baton with loop behind handle (new), black Rottweiler with brown belly (new, "Junkyard"), black helmet with molded goggles (new), black face mask covering nose and mouth (new), smooth black leash (new).
Mutt is a natural with animals. He likes them and they like him. The problem is that he gets along better with dogs than he does with humans. Graduated Jungle Warfare Training School. Attached as cadre to Special Ops School and as advisor to Security and Enforcement Committee. Qualified expert: M-16; M-14; M-1911A1 Auto Pistol; MAC-11.
"If you're sitting next to Mutt in the mess hall, don't try filching anything from his tray - he'll bite your leg off!"
Variations: Some helmets had visor holes. The brown paint on Junkyard's belly varied in thickness.
Toy Notes: Featured in 1984's Battle Stations commercial. In the 1984 insert catalog and commercials, Mutt's handheld accessories were light green. Item #6416.
Version 2: spring 1989 Slaughter's Marauders carded figure assortment
Animal Control / Utilization TechnicianMOS 1: Animal Control / Utilization Technician [31B]
MOS 2: Covert Operations Specialist [18F]
  • head: Mutt (84, 89, 04/II)
  • arms: Mutt (84, 89)
  • torso: Mutt (84, 89, 04/II)
  • waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
  • upper legs: Mutt (84, 89), Dr. Mindbender (86)
  • lower legs: Mutt (84, 89)
Accessories: black pistol (84 Mutt's), black baton (84 Mutt's), all-black Rottweiler (84 Mutt's, "Junkyard"), black helmet (82 Short-Fuze's), black mask (84 Mutt's), black leash (84 Mutt's).
MUTT had five dogs while growing up. He had a particular knack for training them to obey his every command. One time, when a prowler tried to break into his family's home, Mutt ordered his dogs not to bark as they surrounded and contained the would-be thief. The dogs did what they were told and the culprit was later arrested by the police. Now that's control. When he was older, Mutt enlisted in the Army where, after boot camp, he was scooped up by the G.I. Joe K-9 battalion. He is presently assigned to Slaughter's Marauders for duty as the unit's animal control and utilization technician.
"I've never seen a guy display more control over 'man's best friend'! Whatever he says, they do. He has them trained to never retreat, unless ordered to do so. In fact, Mutt supervised an operation where his dogs chased three Cobra agents for five miles before he ordered them back. Is that blind obedience or loyalty? We're still trying to figure that out!"
Toy Notes: Item #6560-2.
Version 3: summer 1992 Drug Elimination Force premium carded figure assortment
K-9 OfficerMOS 1: K-9 Officer [31B]
MOS 2: Infantry [11B]
  • head: Mutt (92, 93, 04/I)
  • arms: Mutt (92, 93, 04/I)
  • torso: Mutt (92, 93, 04/I)
  • waist: Mutt (92, 93, 04/I), Space Shot (94)
  • legs: Mutt (92, 93, 04/I), Space Shot (94)
Accessories: black thick semi-automatic pistol with square trigger guard (new), clear blue light-up spring twin-missile net launcher (new), olive netting attached to two black spring missiles and weights (new), all-black Rottweiler (84 Mutt's, "Junkyard"), black figure stand (common).
MUTT and JUNKYARD have worked together for so long, they no longer need to give each other audible or visible signals. It's almost as if they function as one organism. On D.E.F. operations, Junkyard sniffs out contraband substance and sets up the bad guys so Mutt can take them down with his dual net launcher! If the bad guys decide to put up a fight, they'd better be prepared to get ripped to shreds by a howling, savage beast, and then they'll have to contend with the dog!
Vehicle Specialty: G.I. Joe Super Sonic Fort America driver
Motto: "Somebody has to put an end to Cobra's criminal activity so it might as well be Junkyard and me!"
Toy Notes: In the 1992 insert catalog, concept art appears instead of the actual figure. Item #6746.
Version 4: late summer 1993 Battle Corps Wave 4 carded figure assortment, #36
K-9 OfficerMOS 1: K-9 Officer [31B]
MOS 2: Infantry [11B]
  • head: Mutt (92, 93, 04/I)
  • arms: Mutt (92, 93, 04/I)
  • torso: Mutt (92, 93, 04/I)
  • waist: Mutt (92, 93, 04/I), Space Shot (94)
  • legs: Mutt (92, 93, 04/I), Space Shot (94)
Accessories: black pistol (92 Mutt's), gold rifle (92 Headman's), red spring launcher (92 Headman's, with no light-up feature), gold spring missile (92 Headman's), all-black Rottweiler (84 Mutt's, "Junkyard"), black figure stand (common).
MUTT and JUNKYARD have worked together for so long, they no longer need to give each other audible or visible signals. It's almost as if they function as one organism. On undercover operations, Junkyard sniffs out contraband substances and sets up the bad guys so Mutt can take them down with his rocket launcher! If the bad guys decide to put up a fight, they'd better be prepared to get ripped to shreds by a howling, savage beast. . . and then they'll have to contend with the dog!
Vehicle Specialty: G.I. Joe Super Sonic Fort America driver
Motto: "Somebody has to put an end to Cobra's criminal activity so it might as well be Junkyard and me!"
Toy Notes: Originally intended as part of 1993's D.E.F. line, but moved into Battle Corps when it was canceled. The Australian release retained the D.E.F. packaging. Item #6229.
Version 5: July 2004 Dreadnok Rampage: Escapades in the Everglades boxed set (Tiger Force, 04/I)
Tiger Force Military PoliceMOS 1: Dog Handler [31B]
MOS 2: Infantry [11B]
  • head: Mutt (92, 93, 04/I)
  • arms: Mutt (92, 93, 04/I)
  • torso: Mutt (92, 93, 04/I)
  • waist: Mutt (92, 93, 04/I), Space Shot (94)
  • legs: Mutt (92, 93, 04/I), Space Shot (94)
Accessories: black pistol (92 Mutt's), black rifle (03 Black Out's), brown Rottweiler (84 Mutt's, "Junkyard II"), brown leash (87 Law's), black figure stand (common).
MUTT had five dogs while growing up and is a natural with animals. He had a particular knack for training them to obey his every command. The problem is that he gets along better with dogs than he does with humans. MUTT enlisted in the Army and graduated from Jungle Warfare Training School as well as Special Ops School. He was eventually scooped up by the Military Police K-9 unit. He worked with his original dog "JUNKYARD" for over a decade, but gave him a nice retirement at his family home.
He continued to train other dogs for the military, until he recognized one dog that stood out in particular. Carrying on the legacy of his original partner, MUTT & JUNKYARD II have worked together ever since. They no longer need to give each other audible or visible signals - it's almost as if they function as one organism. If the bad guys decide to put up a fight, they'd better be prepared to get ripped to shreds by a howling, savage beast, and then they'll have to contend with the dog!
"My hasty assignment to Tiger Force is a mystery, but running through the swamps will be good exercise for both of us."
Toy Notes: Boxed in a convention-exclusive set with Beachhead, Hardtop, Dreadnok Buzzer, Dreadnok Ripper, Dreadhead Cletus, Dreadhead Otis, Dreadnok Road Pig, Zarana, Dreadhead Billy-Bob, Joe-Bob, Dreadnok Crusher, Dreadnok Demolishor, Dreadhead Roscoe, and Dreadnok Vance.
Version 6: August 2004 Anti-Venom Task Force carded set (04/II)
K-9 Officer
Sergeant Mutt
MOS 1: K-9 Officer [31B]
MOS 2: Infantry [11B]
  • head: Mutt (84, 89, 04/II)
  • arms: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Sgt. Mutt (04/II)
  • torso: Mutt (84, 89, 04/II)
  • waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
  • upper legs: Roadblock (84, 88, 04/II, 05/I), Starduster (87), Double Blast (01, 02), Leatherneck (01), Sgt. Mutt (04/II), Tommy Arashikage (06)
  • lower legs: Cobra (82, 04), Viper Pilot (83), Python Officer (89), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II, 05/I, 05/II), Sgt. Mutt (04/II), Scrap Iron (04, 05/I), Horror Show (05), Night Trooper (05/I, 05/II), Night Stalker Commander (07) , Night Stalker (07/I, 07/II, 07/III)
Accessories: black pistol (86 Lifeline's), black machine gun (03 Chief Torpedo's), black knife (91 Low-Light's), all-black Rottweiler (84 Mutt's, "Junkyard"), black Anti-Venom helmet (04 Barricade's), black figure stand (common).
Mutt and Junkyard have worked together so long, they no longer need to give each other audible or visual signals. It's almost as if they function as one organism. Mutt is a natural with animals and treats them with respect, considering them intelligent comrades and valuable team members. On undercover operations, Junkyard sniffs out contraband substances and sets up the bad guys so Mutt can capture them. If the bad guys decide to put up a fight, they'd better be prepared to deal with a growling, snarling beast...and after that, they'll have to contend with the dog! As part of the force searching for venomized creatures, Mutt relies on the acute scent abilities of Junkyard to locate their hiding places.
"Somebody has to put and end to the nefarious activities of COBRA, and Junkyard and I want to be first in line to do it!"
Toy Notes: Carded in a Toys 'R Us-exclusive set with Barricade, Charbroil, Roadblock, Duke, and Sgt. Lifeline. Item #53914.
Version 7: June 2005 Direct-to-Consumer Wave 1 carded figure assortment
K-9 Officer
Sergeant Mutt
MOS 1: K-9 Officer [31B]
MOS 2: Infantry [11B]
  • head: Sgt. Mutt (05)
  • arms: Sgt. Mutt (05)
  • torso: Sgt. Mutt (05)
  • waist: Sgt. Mutt (05)
  • legs: Sgt. Mutt (05)
Accessories: black SM29 OICW bullpup-style assault rifle (new), black side-handle baton with short handle (new), large black and brown Rottweiler with ears folded back and wide-open mouth (new), grey mask over mouth and nose (new).
Mutt and Junkyard have worked together so long, they no longer need to give each other audible or visual signals. It's almost as if they function as one organism. Mutt is a natural with animals and treats them with respect. He considers them intelligent comrades and valuable team members. On undercover operations, Junkyard sniffs out contraband substances and sets up the bad guys so Mutt can capture them. If the bad guys decide to put up a fight, they'd better be prepared to deal with a growling, snarling beast...and after that, they'll have to contend with the dog! Their latest assignment is to track the dangerous new COBRA B.A.T. robots that are on the loose. Following the scent of a strange motor oil used by the robots, this K-9 team is close to locating the hide-out of these deadly new machines.
"Somebody has to put an end to the nefarious activities of COBRA, and Junkyard and I want to be first in line to do it!"
Toy Notes: Item #61698. The B.A.T. uprising referenced on Mutt's filecard was originally intended to be 2005's primary storyline.
Version 8: October 2008 post-25th Anniversary Wave 10 carded figure assortment
K-9 OfficerMOS 1: K-9 Officer [31B]
MOS 2: Infantry [11B]
  • head: Mutt (08)
  • upper arms: Cobra Viper (08/I, 08/II, 08/III, 09/I, 09/II, 09/III), Tele-Viper (08/I), Mutt (08)
  • lower arms: Mutt (08)
  • body: Cobra Viper (08/I, 08/II, 08/III, 08/IV, 09/I, 09/II, 09/III), Tele-Viper (08/I), Mutt (08), Scrap-Iron (08/I), Lift Ticket (09), Duke (09/II), Firefly (09/II)
  • legs: Mutt (08), Lift Ticket (09), Duke (09/II)
Accessories: black Mac-11 machine pistol with silencer and retracted stock (new), black baton (84 Mutt's), black and brown Rottweiler with ears folded back and open mouth (new), black helmet with brown goggles on brim with silver lenses (new), black muzzle with two pegs to attach to helmet (new), brown vest with black belt and sheath, silver knife handle, and red shoulder pads (new), long black leash with smooth collar (new), black Joe figure stand ("MUTT & JUNKYARD").
MUTT is a natural with animals. He likes them, and they like him. The problem is that he gets along better with dogs than he does with humans. He graduated Jungle Warfare Training School, and was attached as a cadre to Special Ops School and as an advisor to the Security and Enforcement Committee. He and his K-9 dog JUNKYARD have worked together so long, they no longer need to give each other audible or visual signals. It's almost as if they function as one organism. Qualified expert: M-16, M-14, M-1911A1 auto pistol, and MAC-11.
"If you're sitting next to MUTT in the mess hall, don't try filching anything from his tray - he might bite your leg off. His dog is much more polite."
Toy Notes: Item #34117.