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Low-Light



File Name: Cooper G. MacBride of Crosby, North Dakota.
Grade: Army E-6 (1986-2008)
various SNs: RA 827-48-5037; 2459-0000-FE11; 827-4850-CM37; 547-48-CG37
Notes: Crosby is a one-square-mile town in the state's northwest corner, six miles south of the border with Canada. The 1989 and 1993 filecards list the birthplace as Crosby, New Mexico, but there is no such city.


chronological: Leatherneck<< Low-Light >>Monkeywrench
alphabetical: Long Range<< Low-Light >>Mace

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Charlie Adler281,352 seconds118754
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Maurice LaMarche161,228 seconds1351,709

Sunbow's Low-Light wore his 1986 outfit, but without gloves. The series indicated he suffered from nightmares because of a (verbally) abusive father. He was called by his given name Cooper in the episode Nightmare Assault. In the DiC series, he wore a variation on his 1989 outfit during Operation Dragonfire (brown shirt with tan backpack straps and light blue shoulder pad and grenades; green pants with brown camo spots), and his 1991 outfit in seasons 1 and 2. DiC's Low-Light was often paired with Scoop, spoke with something like a Clint Eastwood impression, and suffered from a fear of ghosts.

 

Season 2 Opening (Sunbow)5 seconds(silent)leaving Flagg in A.W.E. Striker, running at the end, in final pose
Arise Serpentor Arise Part 165 seconds5 lineson shooting range; sparring; on night-time run; at briefing on Dreadnoks; investigating Dreadnoks
Arise Serpentor Arise Part 283 seconds5 linesescaping Dreadnoks; guarding Montezuma's tomb in the Yucatan
Arise Serpentor Arise Part 418 seconds(silent)one of volunteers sent to Cobra Island
Arise Serpentor Arise Part 533 seconds1 lineassaulting Terror Drome; defending Washington DC
Last Hour to Doomsday3 seconds(silent)part of diving team
Let's Play Soldier43 seconds1 linepart of team in Thailand
Computer Complications27 seconds2 linesguarding Joe HQ
Cobrathon117 seconds7 lineswatching telethon at Joe HQ; on rescue team
The Million Dollar Medic5 seconds(silent)defending Joe HQ during attack
The Rotten Egg56 seconds2 linesattacking weapons lab; with Wet-Suit at HQ; fighting Cobra cadets at ceremony
Once Upon a Joe11 seconds(silent)riding in Shipwreck's H.A.V.O.C.
Glamour Girls307 seconds40 lineshelping sister move; investigating models' disappearance; captured with Flint's team
Iceberg Goes South65 seconds5 linespart of rescue team at Tropodome
Grey Hairs and Growing Pains14 seconds2 linespursuing Zarana
My Brother's Keeper52 seconds5 linesusing Devilfish to infiltrate Cobra Island
My Favorite Things55 seconds6 lineswith Netherlands team; flying Falcon Glider at Castle Dracula
Raise the Flagg!2 seconds(silent)aboard oil rig during recovery mission (7:16-17)
The Most Dangerous Thing in the World17 seconds(silent)retreating to Joe HQ after lab attack; following Hawk
Ninja Holiday75 seconds7 linestracking Cobra agents, assaulting LaFonte's compound
Nightmare Assault212 seconds24 lineswatching TV; rescuing hostages on oil rig; breaking up fight; controlling final dream
Joe's Night Out4 seconds(silent)witnessing Club Open Air's liftoff
Sins of Our Fathers12 seconds(silent)in Killer W.H.A.L.E. during attack on Cobra sub
Into Your Tent I Will Silently Creep53 seconds5 linesin line in mess hall, at briefing, part of rescue team
G.I. Joe: The Movie Opening3 seconds(silent)in final pose
G.I. Joe: The Movie, Part 27 seconds(silent)present after Serpentor's escape
G.I. Joe: The Movie, Part 32 seconds1 linecalling Falcon into hearing after recess (4:21-22)
G.I. Joe: The Movie, Part 56 seconds(silent)at ice dome entrance; charging toward palace; shielding eyes during explosion; with Joes after battle
Operation Dragonfire Opening3 seconds(silent)in footage from Operation Dragonfire
Operation Dragonfire: Day 1102 seconds9 linesat village; in Raider to defend monastery; suspicious of Scoop ; watching Dragonfire activate
Operation Dragonfire: Day 2170 seconds17 linesflying Mudfighter to caves, infiltrating caves
Operation Dragonfire: Day 3207 seconds14 linesdefending Lost City, following Cobra Commander through Lost City ruins
Operation Dragonfire: Day 4102 seconds19 linesescaping ape warriors, disguised as Night-Viper to pursue Scoop, fighting Alley Viper
Operation Dragonfire: Day 589 seconds14 linesdisguised as Night-Viper, flying with helipack, confronting Scoop, in montage & final photo
Cold Shoulder21 seconds(silent)flying Retaliator to shuttle rendezvous
General Confusion78 seconds19 linesflying Locust over Amazon and in Cave World
Night of the Creepers327 seconds41 linesflying Locust, infiltrating jungle base, guarding Night Creeper Leader
An Officer and a Viperman4 seconds(silent)captured during Tokyo attack
Season 2 Opening (DiC)1 second(silent)in footage from DiC season 2 (0:17)
El Dorado – The Lost City of Gold79 seconds2 linesat Joe HQ, in cargo plane, in Badger, captured, freed by Grunt
Infested Island3 seconds(silent)running on the airfield, assaulting island base
A Is for Android23 seconds(silent)on parade ground
Keyboard Warriors1 second(silent)running to Locusts during Alpha Charlie attack (7:08)
Basic Training18 seconds(silent)seen in flashback

Classic Marvel Comic Appearances

By my count, Low-Light was discernible in 71 panels in 16 issues from Dec. 1986 to Nov. 1992: Order of Battle 1, #55, 63, 64, SM 8, SM 11, 74, 75, 76, 77, SM 17, 86, 116, 117, 119, and 130.

Figure Releases

Versions: 1. 1986
2. 1989 (Slaughter's Marauders)
3. 1991
4. 1993 (Dino-Hunters)
5. 2001 (RAHC)
6. 2006 (DTC)
7. 2008 (Convention)
Version 1: spring 1986 regular carded figure assortment
Night SpotterMOS 1: Infantry [11B]
MOS 2: Marksmanship Instructor
  • head: Low-Light (86, 89, 08)
  • arms: Low-Light (86, 89, 08)
  • torso: Low-Light (86, 89, 08)
  • waist: Low-Light (86, 89, 08), Shockblast (08)
  • legs: Low-Light (86, 89, 08), Shockblast (08)
Accessories: black simplified Uzi with trigger guard (new), black sniper rifle based on Enfield L39A1 with night scope and small H-shaped bipod (new), large black backpack with engraved canteen in lower right corner (new).
As a child in North Dakota, Low-Light was afraid of the dark, timid with animals, and shy of loud noises...until one precarious hunting expedition with his father. Low-Light somehow lost his way in the impenetrable darkness. He was found three weeks later with his flashlight, .22 rifle, and a grin from ear to ear. Ten years later he was an instructor at the Army marksmanship program in Fort Benning and a self-taught expert on image intensification.
"The Joes like to have Low-Light along for the ride. They know that if something gets really heavy, and that's bound to happen sooner or later, all they have to do is wait until dark... It doesn't matter what field of fire the bad guys control - the night belongs to Low-Light."
Toy Notes: Item #6459. The prototype shown in the 1986 insert catalog has slightly different molding on his goggles and collar.
Version 2: spring 1989 Slaughter's Marauders carded figure assortment
Night SpotterMOS 1: Night Spotter
MOS 2: Marksmanship Instructor
  • head: Low-Light (86, 89, 08)
  • arms: Low-Light (86, 89, 08)
  • torso: Low-Light (86, 89, 08)
  • waist: Low-Light (86, 89, 08), Shockblast (08)
  • legs: Low-Light (86, 89, 08), Shockblast (08)
Accessories: black Uzi (86 Low-Light's), black rifle and bipod (86 Low-Light's), black backpack (86 Low-Light's).
As a child in New Mexico, LOW-LIGHT was afraid of the dark, timid with animals, and shy of loud noises...until one precarious hunting expedition with his father. Low-Light somehow lost his way in the impenetrable darkness. He wasn't found until three weeks later with his flashlight, a .22 rifle, and a grin from ear to ear. Ten years later, he became an instructor for the Army gunnery school at Ft. Benning. Low-Light is also a self-taught expert on image intensification.
"The Sarge likes to have Low-Light along during night time missions. It's amazing to watch him guide the Marauders to their destination behind enemy lines, complete their objective, then get them out of there, all under a blanket of pure blackness! It's crazy, but Low-Light sees better in the dark than he does in the light."
Toy Notes: Item #6560-3.
Version 3: spring 1991 Wave 1 carded figure assortment
Night FighterMOS 1: Infantry [11B]
MOS 2: Sharp Shooter
  • head: Low-Light (91, 93, 01), Big Brawler (03/I, 04), Ambush (04)
  • arms: Low-Light (91, 93, 01)
  • torso: Low-Light (91, 93, 01)
  • waist: Low-Light (91, 93, 01)
  • legs: Low-Light (91, 93, 01)
Accessories: large black Uzi with stock, scope, and flash suppressor (new), black knife with ribbed grip and serrated edge (new), black battle helmet with brim and pegs for visor (new), black night vision visor with red lens (new), black backpack with engraved canteen, clips for knife, and hole for flashlight (new), black rectangular flashlight with vertical grip (new).
Totally proficient in the use and maintenance of all third generation image intensifiers (starlight scopes), infrared metascopes, and thermal imaging devices, LOW-LIGHT takes complete command of the darkness! His passive night sights are augmented by seismic and magnetic intrusion detectors, giving him a clear indication of threats out to 600 meters, and all without revealing his own position!
"It could be a moonless night under triple canopy jungle, the very air so dark you can hold your hand in front of your face and not know how many fingers you have up. You close your eyes and open them again and there's no difference! Suddenly, you hear something or somebody moving out in the bush, creeping towards you, but you're not worried; because you know that Low-Light is out there, too - and unlike whoever is sneaking up on you, Low-Light doesn't make mistakes!"
Qualified Expert: M-16A2 5.56mm rifle, M-24 7.62 sniper rifle, M1911A1 .45 automatic pistol.
Licensed to operate: Hammer, Avalanche, General.
Toy Notes: Item #6581.
Version 4: late summer 1993 boxed Dino-Hunter Mission Playset
Dinosaur Night SpotterMOS 1: Night Spotter
MOS 2: Marksmanship Instructor
  • head: Low-Light (91, 93, 01), Big Brawler (03/I, 04), Ambush (04)
  • arms: Low-Light (91, 93, 01)
  • torso: Low-Light (91, 93, 01)
  • waist: Low-Light (91, 93, 01)
  • legs: Low-Light (91, 93, 01)
Accessories: black pistol (90 Skydive's), black lase rifle (91 Mercer's), black Uzi (91 Low-Light's), black machine gun (90 Airwave's), black knife (88 Hit & Run's), black helmet (91 Low-Light's), black visor (91 Low-Light's), black figure stand (common).
As a child in New Mexico, LOW-LIGHT was afraid of the dark, timid with animals, and shy of loud noises - fears he obviously outgrew or he wouldn't have volunteered for THIS mission! Chasing dinosaurs through a thick jungle isn't going to be easy, but Low-Light never backs down from a challenge. It's amazing to watch him guide troops on missions behind enemy lines, and then silently get them out of there under a blanket of pure darkness. It's crazy, but Low-Light sees better in the dark than he does in the light! These skills will come in handy leading night assaults on Cobra Island while trying to capture dinosaurs in the dark - not exactly a typical day at the office!"
Toy Notes: Boxed in a Walmart-exclusive set with Ambush, a modified recolor of the Desert Fox 6W.D., and a dinosaur. The figures from the set are considered moderately high-demand items, as well as moderately hard to find by themselves.
Version 5: summer 2001 Real American Hero Collection Wave 3 figure two-pack assortment
Night SurveillanceMOS 1: Infantry [11B]
MOS 2: Marksmanship
  • head: Low-Light (91, 93, 01), Big Brawler (03/I, 04), Ambush (04)
  • arms: Low-Light (91, 93, 01)
  • torso: Low-Light (91, 93, 01)
  • waist: Low-Light (91, 93, 01)
  • legs: Low-Light (91, 93, 01)
Accessories: black Uzi (91 Low-Light's), black knife (91 Low-Light's), black helmet (91 Low-Light's), all-black visor (91 Low-Light's), black backpack (91 Low-Light's), black flashlight (91 Low-Light's), black figure stand (common).
As a child in North Dakota, Low-Light was afraid of the dark, timid with animals, and shy of loud noises...until one precarious hunting expedition with his father .Low-Light somehow lost his way in the impenetrable darkness. He was found three weeks later with his flashlight, .22 rifle, and a grin from ear to ear. Ten years later he was an instructor at the Army marksmanship program in Fort Benning, and a self-taught expert on image intensification. Now working as a special agent with the CID (Criminal Investigation Division), Low-Light's workday begins when the sun goes down. Low-Light can precisely locate what most people doubt is even there. No dark hallway, back alley, or shadowy figure is beyond his tracking sight. It's as if he's invisible in the dark, but everything about the night is as clear as day to him. Like he has a sixth sense or something. COBRA once attempted a covert midnight attack through the San Andreas Fault, only to find Low-Light waiting on the other side! Don't even think about giving him the slip because no one knows the night better than Low-Light.
Toy Notes: Carded in a two-pack with Sure Fire. Item #53042.
Version 6: January 2006 Direct-to-Consumer Wave 3 carded figure assortment
Night Spotter
Low Light
MOS 1: Infantry [11B]
MOS 2: Marksmanship Instructor
  • head: Chief Torpedo (03), Low Light (06)
  • arms: Snake Eyes (05/II), Low Light (06)
  • torso: Chief Torpedo (03, 04/II), Low Light (06)
  • waist: Chief Torpedo (03, 04/II), Low Light (06)
  • upper legs: Chief Torpedo (03, 04/II), Low Light (06)
  • lower legs: Chief Torpedo (03), Low Light (06)
Accessories: black pistol (03 Beachhead's), black Barrett M82 anti-materiel rifle with scope, and bipod with extended feet and pin to fit onto rifle (new), black goggles with dark red lenses (03 Black Out's), black vest with red shoulder patch (04 Gung Ho's).
A self-taught expert in image intensifiers, LOW LIGHT maintains and repairs all of his own night-vision equipment. He also holds the patents on two components in the latest models. He is extremely good at staying still and quiet for long periods of time and has a natural ability to blend in with his surroundings. If you're a COBRA TROOPER out in the bush on a moonless night, in darkness so thick you can't tell whether your eyes are open or not, you may be sweating bullets and your nerves are taut with anxiety, but there's somebody else out there. He's sitting cool in the dense shadows, watching every move you make and resting the cross hairs of his night scope on the center of your head. His name is LOW LIGHT, and he owns the night.
"It's crazy, but I see better in the dark than I do in the light. That's something the enemy should keep in mind when they start skulking here at night."
Toy Notes: Item #13022.
Version 7: late June 2008 S.W.A.T. special figure three-pack
S.W.A.T. SharpshooterMOS 1: Marksmanship Instuctor
MOS 2: Infantryman [11B]
  • head: Low-Light (86, 89, 08)
  • arms: Low-Light (86, 89, 08)
  • torso: Low-Light (86, 89, 08)
  • waist: Low-Light (86, 89, 08), Shockblast (08)
  • legs: Low-Light (86, 89, 08), Shockblast (08)
Accessories: dark grey submachine gun (89 Snake Eyes's), dark grey rifle and bipod (03 Black Out's), dark green backpack (85 Dusty's), clear figure stand (common).
Following a troubled youth, which romors say culminated in being abandoned in a junkyard at night, armed only with a simple .22 rifle, LOW-LIGHT not only conquered his fears but embraced tem. He became one with the darkness and further turned his abusive past into a drive to right wrongs - permanently. He is an expert in virtually every long range rifle, from the standard M24 or M40A3, to the vehicle-stopping .50 caliber M107 SASR (Special Applications Scoped Rifle) with a range of over a mile. He is also a master of field craft skills, and is constantly calculating terrain, props, ballistics, distance, and weather effects - even when unarmed. He is also that rare exception to the two-man rule which usually requires both a shooter and spotter. LOW-LIGHT's years of honing his trade eliminated the need for a second man - likely because he also prefers to work alone. His fellow Joes would rib him for having no social life, if they weren't afraid of seeing his laser scope pointed on them.
After many local police agents disappeared investigating a mysterious factory in Eastern Asia, the G.I. JOE CID (Criminal Investigation Division) Commander suspects COBRA involvement and deploys a team of S.W.A.T. (Special Weapons and Tactics) experts. LOW-LIGHT gets the call and packs his gear for the mission. But, what can even the best sharpshooter do when the enemy is bulletproof?
"I seize the day and own the night."
Toy Notes: Bagged together with Shockblast and Long Arm at the Headhunters-themed 2008 Convention.